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Azalea Growth Control

Azalea Growth Control

Limits azalea generation to appropriate biomes. Because even trees need boundaries.

502
6
World Generation

Compatibility

Minecraft: Java Edition

Platforms

Fabric
NeoForge

Supported environments

Server-side

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Creators

Fuzs
Fuzs Member

Details

Licensed MPL-2.0
Published last month
Updated last month
DescriptionGalleryChangelogVersions

     

Vanilla Minecraft grows azalea trees in any surface biome: even deserts and snowy tundras. A behavior officially marked as Works As Intended in MC-238499.

Azalea Growth Control restores some sanity to world generation by limiting azalea trees to biomes that actually suit them. It does so through the new azaleagrowthcontrol:grows_azalea_trees biome tag, which defines where these trees can now appear.

It works seamlessly with both vanilla and modded biomes, giving your worlds a more natural, consistent look. No more random green blobs in frozen wastelands!

⏩ INSTALLATION REQUIRED ON SERVER

⏩ REQUIRES PUZZLES LIB TO BE INSTALLED (FABRIC & NEOFORGE)

⏩ REQUIRES FABRIC API TO BE INSTALLED (FABRIC)

⏩ REQUIRES FORGE CONFIG API PORT TO BE INSTALLED (FABRIC)

If available for a mod, configuration is possible directly from in-game using the mod menu (requires Mod Menu by Prospector to be installed on Fabric). Please note that on older Minecraft versions installing Forge Config Screens is also a requirement.

For manual configuration using an external text editor all files are found at .minecraft/config, named as MOD_ID-client.toml, MOD_ID-common.toml, or MOD_ID-server.toml, depending on the type of config. Not all types might exist for a mod, if any at all.

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